In further development | Dates tbc
No actors. No plot. But there’s you. And maybe that’s enough.
Invisible Treasure is an interactive digital playspace, an electrifying exploration of human relationships, power structures and individual agency, where your actions can change everything.
When will you follow the rules and when will you break them? What risks are you prepared to take? How will you know if you’re seeing the whole picture? Using cutting-edge sensor, sound and projection technologies, Invisible Treasure is a journey through seven levels of unreality in a world that feels like the inside of a computer game but yet seems strangely similar to our own.
An advanced R&D iteration of Invisible Treasure had a sold-out 3 week run at Ovalhouse, London in October - November 2015. The feedback we received and information we gathered will inform the next phase of development.
DIRECTION/ CONCEPT Dan Barnard & Rachel Briscoe | DESIGN Cécile Trémolières | LIGHTING DESIGN Joshua Pharo & Gillian Tan | COMPOSER Richard Hammarton | PRODUCTION MANAGER Sam Clear
DEVELOPED BY Lou Coleman, Barra Collins, Clare Dunn, Shireen Mula, Ed Richards, Delme Thomas.
A COLLABORATION WITH Hellicar&Lewis; and Goldsmiths’ Department of Computing through the Creativeworks Creative Entrepreneur in Residence Scheme.
Invisible Treasure 2015 development was supported by a Tipping Point and Stories of Change Commission via AHRC, Ovalhouse, The Sculpt the Future Foundation, the Royal Victoria Hall Foundation, Unity Theatre Trust and the National Lottery through Arts Council England.